Since the Utility skills will be implemented much sooner than the desert enemies, Fred has paused the creation of those beast and began work on the spell effects needed!
We felt Death Mark is the skill that's perhaps the most reliant on the right graphics, and nearly impossible to really get a feel for without them: we want to be able to feel the urgency of trying to fill up that meter, and the satisfaction as it triggers and executes the enemy.
As such, Fred began sketching on multiple versions and ideas for what it could look like, with the guideline that we wanted it to be a sword:
He also began making the actual animations, first showing how the meter fills up:
And then the indications for when time is about to run out (the flashing outline):
He's also begun work on the shield/barrier skill from the defense section, which will be a bubble of sorts, surrounding the character. We're still working on tweaking the transparency levels and overall feel, but we think we're getting there:
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