Finally, let's take a look at the first phase of the Grindea battle! This will be the last post on here before christmas break (actually, today is the day we Swedes celebrate christmas rather than tomorrow on the 25th), so MERRY CHRISTMAS and happy holidays to you all! 


We will now have a short christmas break before being back to work as normal on the 3rd of January! See you all then :)



 Maracus will make an appearance in Arcade Mode as well, and as such, it's time to tweak his room a bit to make sure it can be integrated into Arcade Mode, allowing for exits in three directions: 



 Shadier Merchant is another character thet will get his very own designed room in Arcade Mode, so let's give him a bit of a spicier background, shall we: 



Next, a whole bunch of icons for new items and perks, as well as two new housing items you can unlock by completing Arcade Mode and trading in your golden essence, featuring two different types of Grindea statues: 







This week, we're starting with making the elevator that will take you from the pre-Grindea fight bazaar to the floor where you'll battle the goddess herself! Let's take a look: 


 And now, a first sneak peek at the cutscene introducing Grindea to the player! We're still tweaking this, but it will give you an idea of where we're going with this: 


 Now, with one of the Golden Essence rewards being that our very own musician Riley comes to town to let you pick and choose what music is playing, we of course needed a new interface, including a new shop title! Let's have a look: 



 Something that's not quite the Grindea battle floor but closely related is the bazaar that you'll reach right before it, where you'll get one final chance to purchase some new things and swap stuff around. Let's take a look at what that will look like:




 And here, we're adding some more details in the shape of a bunch of isles surrounding the area! Of course, there will be clouds and stuff as well: 



 This week it's time to start finishing up Grindea's battle area, so let's take a look at how that's going! In this first part, I'm adding the basic area, the stones and some green details around it: 



 Meanwhile in Fred's department, it's all about hands! Grindea's hands, to be precise! Have a look: 





 And here we go, the second attempt at that bad-ass fae, Badasu! This one looks a little more badass, no? 



 Next up, we wanted a wagon for the potion salesman that sells you Super Potions, so I made some tweaks to Remedi's old thing in Arcadia to better fit the salesman we have in mind: 



 Next, we wanted to add something fancy for when you manage to finish off one of those new and spicy floor-wide bets, so I threw together a little background for a room in Bishop's realm where you get sent once you've cleared the floor:


This week, we're starting off by adding a new currency! 


This is golden essence, which like normal essence can be traded for rewards at Bishop's in Arcadia. We're also thinking you'll be able to trade a (big) amount of regular essence for one of these. The reason we came up with this currency is because we thought it'd be a better reward to get in that final floor chest, rather than getting the rewards themselves. This way you can pick and choose whatever rewards you want in any order (except for some that you will need to unlock by completing Arcade Mode in all difficulties), and it seems a bit clearer that you always get a reward of golden essence rather than an arbitrary number of rewards only to suddenly not get any more. 


This way adding new rewards is more streamlined as well - if we decide to add more rewards, Bishop will simply update his shop rather than you having to complete arcade mode once again to see what sort of item(s) we've added!   




Meanwhile in Fred's department, he's been working on a pretty epic animation featuring giant Grindea opening her eyes! Let's take a look: 


 And finally, this is what the shop will look like when it's sharing its space with the potion changer:




 Next, what the shop will look like when it's shared with Farmer Oak and his pet taming-item store: 


 And here's what it'll look like what the shop is shared with Little John, who will let you upgrade your bow: 


This week is all about the shop, which will now get a proper indoor map, where it'll share its space with either Little John, Farmer Oak or a potion salesman that allows you to change which pots you have equipped. For now though, let's start with the regular shopkeepers part of the room: 

 


 In Teddy's department, let's take a look at a new interface of sorts, featuring Bishop as he provides you with a bet! Now he'll appear in the lower right corner to remind you of the bet you've taken:



Once you finish the bet, he'll disappear, as shown above, and appear in the middle of the map instead!

 Now, time for a newbackground! This one features the Spa, where your character can regain some HP by standing in the enchanted pool: 



 Next up, in preparation for another one of the rooms, I've made a bunch of Super Potions. These potions can be bought from a potion salesman that appears in questionmark rooms, and the potions themselves are stronger and last longer. To start of with, the potion salesman will present you with one random potion of the selection below, but if you pay up some essence you'll be able to unlock a second slot in his shop which will also feature a random potion: 


 Next up, I've made a test for a portrait of that fae that comes along to help you fight against bosses (for a fee). However, this is only the first try, and after some discussions we've decided we're probably gonna give him a slightly different look, making him look a bit more badass. For now though, here's the old version: 


In this Monday Meeting, it's been all about perks! We haven't had a lot of those before, so we've spent some time thinking about what more interesting ones we could add. Here's a list of our current ideas: 


* A perk that gives a low chance of pins dropping from defeated enemies

* Arrows deal more damage

* Bigger chance of getting a specific type of event room (we want at least one of these for the fishing rooms, since it can be quite a challenge to catch all of the fishes, however, we haven't decided 100% yet if this will be a perk or a quest or an item of some sort)

* Bigger chance of Loods appearing

* A perk that guaratees that you'll get a pin as a reward after a challenge win

* A perk that gives you x gold at the start of every new floor

* Bigger chance of getting card drops from enemies

* A slightly wider selection of items in the shop

* A perk that lets you start with an HP potion

* A perk that gives you a good 1h weapon at floor 5 

* Same as above but for 2H weapons and magical weapons respectively

Do you have any ideas for more perks? Let us know what you'd like to see! :)


 Time for another one of those Grindea battle updates! Here, let's take a look at two more of her moves, still a bit WIP but it's looking better and better for sure:





 Another couple upgrades we've been working on is a proper preview window for Shadier Merchant, which compared your items to the ones on display as you approach: 




As well as a nice blue warning for the main menu when your save is incompatible (previously it was brown, as can be seen below): 




Finally when it comes to Arcade Mode event room entrances, we have the Ghost Ship, the Desert, Tai Ming and Mount Bloom: 





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