In Fred's department, there's a lot of Utility skill stuff going on. First, the development of the blink:
From the beginning, what you see above is the effect we intended for the blink. However, because of how it looks when you're not travelling in a straight line (for instance, if you blink diagonally), it became more of a hassle than we first anticipated. We could either rotate the effect in engine, which left us with a bunch of ugly artifacts, or we could have Fred make the effect in 8 directions - both options which weren't too great.
So, we ditched the above design and decided to go for light globes spawning around the character instead instead:
In the newest iteration, the globes are a bit smaller than what is seen in the above GIF, but it sill gives a good idea of what it looks like.
For the Stasis skill, we needed one more thing: an indicator of some sort above the enemies as you target them, before you unleash the skill. Fred came up with a bunch of suggestions based on our initial discussion, where we though it should either be a clock or an hour glass, indicating time stopping for the enemy in question:
In the end, we decided to go for the hourglass, and as an added bonus, Fred made a quick animation as you unleash the spell on an enemy: having the hourglass either turn of shatter as the skill lands. While we liked both ideas, the shattering hourglass is the one we'll use in the game for this skill:
The Focus skill, which allows you to regenerate EP faster, is still under development but this is what we have added so far:
Finally, a little sneak preview of the work in progress of that damage buff we've been talking about:
We're not 100% it'll look like this once it's done (could be a little too big for a skill that will be cast rather frequently), but it's just a bit too funny not to show!
Love it! The damage buff animation is amazing!
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