First, let's take a look at the fireball:
You might wonder what this new animation has to do with skill rebalance. The thing is, we found that some of the skills were a little lacking in effects, which made them feel less epic or impactful than they actually are. This is by no means true of all skills: so don't worry, we won't spend too much time on remaking skill animations now! In fact, for the most part, it'll be minor adjustments to damage, speed or mechanics.
For the fireball, though, it being the very first skill that was created, it was time for a little upgrade. This goes to show how far we've come as graphic artists: the first one being made several years ago, one of the earliest props of the game, while the latter is Fred's latest version. It looks a lot better, right?
Next, the Focus animation! Since we wanted the player to be able to move around as they use this skill, we wanted the character to float in the air: both to make things easier for us, and since it just looks better when channeling the skill compared to trying to look zen while running around!
Below you can see it in action with the indicator/timer and the proper effects:
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