Oops, as usual, this post gets posted way too late! But, as is customary for our bigger patches, it's time for us to take a little break, so we'll be on holiday until next week! Next blog post will be available at Monday 2nd, stay tuned for that :3

 Remember Lin Mei the ninja? Well, as it happens, she's one of those characters whose backstory we decided to change up a bit and give a proper ending, since she's a pretty random character otherwise to show up during the trials! As such, one of her new roles will be as a waitress, but she'll also still show up as a ninja: 



 Next up, the portrait of a waitress! There used to be an older version of this portrait, but because of some decisions we made regarding an old character, we're remaking the backstory behind this person, and as such, decided to change her portrait up a bit: 



This week, it's all about making new faces for new people! Starting off with a balloon seller that will make an appearance during the Evergrind City festival: 



As you may have noticed a few days ago, it's patch time! This new patch ties a bunch of loose strings together, and is the first of a few such updates. If you haven't done so yet, go ahead and go try out the new content and new quests!

A short summary from the patch notes: 

* There's now a quest to bring (back) butterflies to Evergrind City!

* Marino's Mansion is now accessible, with a couple of quests inside

* Red Slimes can now be found in Story Mode, and have been given a card

* Added a new Two Handed Weapon obtainable after Flying Fortress: Red Slime Hammer

* Two more wobbly sprouts have been added, and all four can now be grown using Super Fertilizer, unlocking new locations

* Some minor quests/secrets have been added to give the player said fertilizer

* The Alchemist storyline can now be concluded with a final quest









Continuing work on the patch, these are the last bunch of additions before it goes live (as I type this out, it might even have gone live already!)

((Actually I now know it has, since this post, as usual with the Friday posts, has been delayed ;)))





But also, of course, the math genius obsessed with the number 3 himself. Unfortunately, he's no longer of this world, but what does that matter when you can have a peek into the spirit world and talk to him there? 



Now, there's some more collectors that need faces, so let's take a look at one such guy:  




 Following the northern exit from the previous cave, you reach a small math puzzle, and, if you manage to solve it (good luck!) it'll lead you to yet another cave containing a small reward: 





This week it's back to doing some background stuff, starting with a cave in Seasonne which has been long forgotten! This is the home of a guy obsessed with math and specifically the number 3. Let's have a peek at his old home: 



 Meanwhile, Fred keeps polishing up the last remaining effects and things happening for this patch, as well as sending off a video with instructions to our sound designer! Here's another sneak peek of that upcoming strange demon creature in the bonus Pumpkin Woods map:




 And here we have her beloved father, who at some point in the near future will seek your help in saving his daughter: 



The girl cursed into a scarecrow is a collector as well, so here's her portrait since we're doing collectors now anyway: 



Now, before we dive into more upcoming stuff here's one more thing that'll go into the patch we'll release soon(tm)! This guy could be seen in a blog post last week in the shape of a spooky sprite made by Fred, a strange creature found in the bonus Pumpkin Woods map!



Some more stuff we've been talking about recently is tying up a couple of the "semi-started" quests we've been foreshadowing around the world. One such thing is the Scarecrow quest - remember the scarecrow that talks about the purple garland in Pumpkin Woods? While we're going to rewrite her(!) line a little bit, we will end up with a quest dealing with the curse of the pumpkin, while also solving another question mark of the world - the house on the little island in Evergrind City. We've decided to let there be a bridge there from the beginning, rather than you having to fix one, and inside will be a worried father talking about his missing daughter, who is a collector. At some point in the story, once you've progressed far enough or you're strong enough, he will appear in the Collectors' HQ asking for your assistance in finding his daughter; who, it turns out, has been cursed into a scarecrow!

Another thing you might have forgotten about (but we surely haven't) is the grave up in Seasonne! The grave will be reached through a cave which we're about to make as well, and which will give clues about the owner of the grave - a math genius who is depressed about his attempts at math caves not being as popular as his rival in Port Monnaie. There will be a different kind of math puzzle here as well, but the quest itself will be given after speaking to the ghost inhabiting the grave outside the little cave system. 

We're also going to (finally!) add the option to turn a couple rooms in the Temple of Seasons into spring, revealing a hidden room in one such room where you'll get a trinket that has been in the game since pretty much forever, but which you haven't been able to get yet because we never actually got around to making it possible to turn the room in question into its spring version... Oops!

More to come as well, but there isn't that much left on our list for Story Mode now! :) 

Meanwhile Fred has been busy making NPCs that will inhabit the bonus Pumpkin Woods area north of the first map. Here you'll be able to meet Mama Guard, her dog, and a very strange shadow creature: 






Another cameo we've wanted to add for quite some time now is that of our brilliant sounddesigner Hallvard or Fark as he's better known! He'll be jamming it out with Riley on the stage in Port Monnaie :3

 


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