Room Shape Madness


So, as we mentioned before, we've decided to give you the tools to increase the size of your house, as well as changing the overall shape of each room. Here you can see the progress of prototyping said system, starting with the ability to edit each room's walls:


In the first screenshot (above), we added a very simple way of being able to drag each wall tile down however far you need. At the point of this screen, it's a very basic way of handling things: the darkness above each wall tile looks very square and unpolished, and the black outlines have actually been added manually in Photoshop as a visual test. 

Since we don't want the outlines to be completely black in the final game - it will look jarring next to some of the wallpapers - what we'll do is have me make a 1 pixel wide line for each wallpaper, using a much darker version of its own color. This way we can also manually account for the lower part of the wallpaper being a different color. For the particular wallpaper above, this would mean the outline will be dark gray and dark red.

As a next step, we polished the darkness, and added a way to pulling wall tiles upwards as well, as seen below: 


If you've an eye for details, you'll notice the corners aren't as rounded as in the previous screen. The reason for this is that rooms with multiple extra corners (such as the one above) looked super weird with the smooth corners attached everywhere - it looked less like a house, and more like an organic shape. Even now, the edges might look a little bit too rounded, but I think this is a lot better, and I feel completely square corners would end up looking too flat.

Next step: attaching doors that connect your rooms. Each wallpaper will have its own door, and unfortunately as of now you won't be able to mix and match between them.

When making the doors, we had two options regarding sizing: either making them 40 pixels wide, equaling 2 floor tiles - which honestly is rather small compared to most doors in the game - or going for 60 pixels / 3 floor tiles, which is rather huge compared to most doors in the game.

SO, I made a bunch of suggestions, the left ones being 40 pixels / 2 floor tiles and the bigger ones on the right equaling 3 floor tiles of width:
In the end, we decided to go for the smaller doors, as they don't look quite as gigantic and it seems easier to fit in doors that are 2 tiles wide inside your house. It's going to be a challenge keeping each door this tiny, but that's what makes it fun too, right?
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