The build update draws closer to completion as we begin implementing the tools needed - and the corresponding menu!
Every menu we design starts with a basic sketch, and in this case a messier one than usual! In the above screen, we were discussing various ways of making the tools available to the player, sketching as we went on. Our first idea was to merge the build tools with the hand tool, but we quickly changed it to be its own focused menu in the settings tab, where we could fit all of them - including the light settings, which would be slightly out of place otherwise.
Similarly to the shop menus, this menu will use buttons that allow you to enter each tool. In the above screen, I added some of the already made shop menu buttons to see what it'd look like if we used them as a base for the new bunch. Since the size in length fits well with the background and it's edited to fit all font types in height, we decided to stick with these and just swap out the icons to represent each tool.
Next I began editing the background to make the buttons stand out more, as well as making room for the menu title (which as of now will be"Room"). The icons on each side of the band (on which the title text will be) will move with the text, so no matter the length of the title they will be a pixel or two away. We made it this way to make sure it'll look as good as possible in the translations:
Then it's all about making those icons, and doing our best to come up with images that fit with the tool and make them easier to understand. Can you guess what each tool means below?
The correct answer is, from top to bottom: Add New (room), Resize, Reshape, Light Settings, Clear and Delete!
Add room will create a ready room with a door that you'll be able to place on the wall in the room you're currently in. Resize will replace the current resize system and allows you to pull at any of the walls, making the room longer in that direction. In Reshape you can pull down (or up) walls to change the shape of the room, and Light Settings will replace the current light setting - after you press the button, it'll allow you to change the percentage. Clear will clear all furniture from the room, and Delete will, naturally, delete it.
Since this will be the new settings menu, you might wonder what will happen to the Save and Load options. They will remain in their own box, beneath the above Room settings (you might have to scroll down to access them). These are designed much in the same way, and will work just like the Light Settings button: after you press their buttons you'll be able to edit which slot you want to save/load into, just like before:
As I'm writing this, Teddy is hard at work prototyping these tools, and with some luck we'll have them up and running sometime this weekend or shortly thereafter! It all depends on how many bugs appear and how much polish we feel is needed before we're ready to release them to you guys for further testing. Should be soon™ anyway! :)
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