And the Tai Ming progress continues!
When making these "house walls", or more town like walls for the Tai Ming rooms, I wanted to make sure they could work both alone and next to water or other walls. In order to make this work, I made small versions of each, that are small ends just before the water edges, in case they are placed in a room with some kind of water. I then made four corners (seen above) than can be added to each of the walls to make them longer, for when there's just greenery in the room, and no water.
An example of this can be seen below. The vertical edges of the battle area used here are the smaller versions, with the corners added on top but not bottom sides, in order to make room for the water that flows there:
Here's another example, with a single corner connecting the short vertical and short horizontal edges of the battle room. It also showcases how you can use both a water edge and the stone wall together:
Third version, with corners on the left side! Also as you can see, there are a bunch of variations of the layouts, which means hopefully there shouldn't be too many repeating walls:
And here we have one with only the short versions and no corners:
The actual battle area needs some grass decorations (that is likely to be random generated), but other than that I think we're nearing something that feels a little more complete. Now we just need to feed these walls into the game engine and figure out in which ways to connect them to make the rooms look interesting and cool!
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