Final Dungeon Second Floor Designs: Pumpkin Woods

For the Pumpkin Woods floor, we felt the key component was the curse of the woods, making you unable to progress, and the hunt for each of the items needed to clear the curse. To capture this, our idea is to create a set of rooms with a 'lost woods' feel where you'll end up back in the first room by taking the 'wrong' exit, and having you battle five mini bosses in a room each. 


The mini bosses we have in mind here are Pumpking and Helloweed from Arcade Mode, plus a similarly difficult mini boss based around Jack o' Lantern which will also appear as an Arcade Mode floor boss later on! We'll also design a challenge based around the Jumpkins and Ghostys. 


For the Jumpkins this will most likely involve a living-vegetable like mayhem room with loads of jumpkins, while the Ghosty challenge idea we have so far is more about finding and defeating the correct one out of a bunch that will surround you - though our ideas here are still very much up in the air. For now, our main focus around this floor is the feel of having to cleanse the wood once more, this time by collecting the items from more difficult enemies than simple elites like you had to the first time around. We'll dice into more specific design details once we get to this floor, our overall idea holds regardless of how we design the challenges. 


Once you've defeated all of these mini bosses and collected their key item, you'll be able to cleanse the curse with the aid of a Grindea statue, just like in the original Pumpkin Woods, complete with a minor appearance from Bishop; after that, it's onto the next floor, featuring the Flying Fortress! :) 

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