More Subtle Gameplay Changes

Our polishing continues with some new gameplay changes, this time featuring the enemies in the Temple of Seasons! To start off with, the tornadoes now spawn around the mage and player, and their movement speed is a lot slower:


The season knight's spin can now be perfect guarded to push him away and make him stop:


And if you aim it well enough, he'll deal damage to his friends as he's pushed away:


Next PostNewer Post Previous PostOlder Post Home

1 comment:

  1. This looks so huge, the spinny orange bois are so difficult to deal with in the current stable. I just never know how to deal with them. This fix will make autumn feel a lot better, thanks a bunch! :D

    ReplyDelete