Arcade Mode Difficulty & Loops

One thing we've been talking about a lot recently is the difficulty setting for Arcade Mode and how to adjust it to make it the best possible experience for the most people. Our recent idea is to introduce something we call loops, that I think is a quite popular theme in roguelike style games: the game starts out fairly easy (well, not easy - but easier compared to the current default difficulty setting!), and once you've finished all floors once, you'll unlock a more difficult version.

This will be done through accessing an item you can activate through Bishop, and there will be more than one difficult increase; for instance, our current idea is that Arcade will begin on what could be equivalent to Story Mode's normal difficulty setting, then once you complete it once you'll access Arcade Mode's current difficulty setting through activating the item at Bishop. Complete that difficulty and you'll unlock another item that will trigger your next runs to be as difficult as the current difficulty setting plus Candy's Hard Mode curse.

The true ending for Arcade and the final battle would only be accessible if you manage to complete the whole game with all difficulty increasing items activated. You'll also be able to deactivate them if you find the difficulty has become too much for you to handle.

How do you feel about this "loop" idea? Is it something you think you'd enjoy or do you prefer it the way things are now?
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1 comment:

  1. Personally I think this is a good idea. It makes the mode even more replayable.

    I managed to beat arcade in the current difficulty, and I would love a harder version which would give me more content. I don't feel very tempted to use the curses because they don't reward me much despite the game points.

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