Today it's all about a bunch of small fixes here and there, in preparation to move from the Arcadia rework to the desert! So first up, some small Arcadia fixes to conclude my work there (for now):
Above is a screen of Trunk talking to Bishop, during which we realized his portrait is a little too big and feels too close to the text. First mission: make it smaller!
Second mission, giving him a proper expression for a special moment where he gets a little surprised to say the least:
This is approximately what Arcadia will look like when you first arrive, but there's a little something missing here:
What's that? A ruined bridge, of course! We realized it's kind of weird that some things have already been set up on the other side of the water without any indication of how people got over, and it looks a little more interesting to have it there:
Okay, so time to move to the desert. Here we have a pathway that's supposed to be blocked, so you have to move around the area before unlocking a way to pass through here:
And what's stopping you? More cacti! Bigger ones, this time. Time to make a bunch:
And here they are, in their rather huge glory! We'll probably add a bunch of these here and there to keep you from being able to destroy everything (most other decorations - the smaller cacti - can be cut down by the player, while these cannot):
Next up, another place that will be blocked until you're actually supposed to get here:
Here, we want the stairway to be blocked by a couple of archaeologists who have made interesting findings in the area. This serves both as an introduction to the fact that there will be archaeologists here, as well as a temporary way of blocking your progress until you're ready for the desert storyline:
(Of course I couldn't leave the stairs looking as empty as they did, or you wouldn't really buy why the archaeologists are interested in it..)
And with the new, more epic looking staircase, this one looks rather boring in comparison:
Time to fix the problem:
Wow! Really awesome the desert stuff
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