Time to start working on the houses in the upper parts of the first Tai Ming zone! We'll begin with this one, the right house:
What we need to fix here is, first of all, to make the entire think look more worn. But we also need to cut off a big part of the back of the house, as well as make the house impossible to enter. With that in mind, let's begin!
And here's the result (click to view the fullsize version):
Note that the rest of the map, such as the wall behind the house, will be dealt with in another blog post! In the next one, I'll probably deal with the house next to this one... also known as the left house..! XD
This is Vilyaroo's Workblog, the place on the web where I, Vilya, post about the daily life as a game developer and graphic artist!
I've been working on the indie game Secrets of Grindea for about 8 years now, and in this blog you can follow along as I create artwork, discuss design decisions or maybe write a post or two about motivation and the various hurdles you might face as an indie developer.
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