As mentioned before, we wanted to be able to include some indoor areas without having you pass through an actual building first, so I've made a little test featuring what it could look like entering a building from Seasonne in this case:
In this example, you'd be in a regular arcade mode Seasonne room, and expect to enter an event room to the right. Instead of going into another outdoor room, you end up in this house instead. Do you think the transition will feel weird seeing as there is no building to enter? We hope that by adding part of the outdoorsy area in the entrance it'll feel more like you seamlessly transitioned between the two rooms :)
Honestly...I kind of just like the idea of the merchant being in the middle of whatever map you're on. It's like they travelled and set up shop there. *shrugs*
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