As mentioned before, we wanted to be able to include some indoor areas without having you pass through an actual building first, so I've made a little test featuring what it could look like entering a building from Seasonne in this case:
Next up, it's time to start looking into giving Grindea a proper background instead of the placeholder flying fortress platform she's currently on! In this sketch, I'm playing around with some aesthethics, trying to give her a place that feels fully her own.
What do you guys think?
We've also been discussing what sort of rewards you'll get from that chest in the final room before battling either Bishop or Grindea! We want the player to get plenty of rewards, at least three for each level of difficulty, so it won't just be a reward for the first time you reach the top!
Some of our suggestions so far include:
A diploma that shows you made it. Can be hung on the wall of your house, where it can be inspected showing a proper fancy diploma stating you reached the top floor.
A lood trinket that allows you to keep a Lood with you on your runs.
A Record player which is a furniture item that will change the music inside your house.
Riley as a NPC in Arcadia, who can change the music both in Arcadia and on your runs.
Angel Wings and Demon Wings to decorate your character. We'll have to try out how this looks with the character's animations, but if it doesn't work out we'll add them as hat versions instead.
A trinket that makes you character levitate when moving and in idle.
A trinket that gives you the same colour scheme as Grindea
and a Cloud hat!
...in no particular order. Do you have any suggestions of your own? We'd love to hear them!
As we draw ever closer to you being able to finish your Arcade Mode journey, it's time to add a proper way of getting up to that island where your fate will be decided. Using a standard portal? Nah, let's do something a bit cooler: flying up yourself! Have a look:
Next up, for Grindea's big battle, we want to add a starry space-like background for one of her attacks, and as such, I was tasked with making a simple space background! Let's have a look:
Next up with actual Secrets of Grindea stuff though, for the Grindea boss fight we're looking at having a total of three different HP-bars! Time to take a look at those:
As you know, we're drawing ever closer to the completion of this game, and since I'm usually a bit ahead of making the background art and such, we're nearing a point where I'll run out of stuff to do! So how to keep me busy?
Well, we've had a budding idea of having me prepare the graphic assets and likely, most of the writing, for a little side project, or a companion piece if you'd like: basically, a visual novel where you're a Collector, interacting with other collectors and sentient artifacts!
This game will be a very short game to go along with the Grindea universe, so we're not talking any big investments of time here, even for me - but it'll give me something to do while Teddy and Fred finish the last bits of animations and code for the main game. And it may also serve to give you guys a bit more insight in the world of Grindea!
Because of the planning needed, you're likely going to start seeing some sketches and rough ideas for this project come up on this blog soon. So how do you guys feel about visual novels? Any particular ones you like, or dislike? Features you'd like to see in a project like this?
Again, keep in mind our goal here is just to make a little companion piece, so it's not gonna be very long or super complex - just a little side project in the same world :)
In Teddy & Fred's department, we're mainly still focusing on the Grindea fight, but some other animations and cutscenes are made here and there. Here, let's the a look at one of those, the activation of the portal that will take you to Grindea's realm:
Finally on the haircut side, we realized the new haircuts looked a bit off when added to the game, due to some palette swapping mishaps. As such, I had to remake them slightly! Here's a couple of them, with the original version first, the recolored version second, and the improved remake third:
Next up, it's time to decide in what order to display the haircuts! For now we've decided to go from shortest to longest (well, kind of - we haven't measured them all exactly, so some variations may occur), divided over two pages with 16 on each.
Page 1:
Right now our current favourite is the last one. Which one do you prefer?
Now it's time to start looking at the Mount Bloom / Festival floor for real! Let's start off with an introduction room, the first you'll find yourself in within this floor of the dungeon: