Mondays & Meetings

So basically, Mondays seem to have become our official meeting day. As in where we do a lot of planning, and make sure everything is progressing the right way. This Monday was a regular workday, but last Monday, we actually had another meeting where we talked about how the whole Early Access thing was going, as well as our upcoming schedules.

Next up in Story Mode, you're gonna go home to give another artifact to your beloved father. As those of you who have read the dialogues may have noticed, the main character's mother has been mentioned a bit lately, but you haven't really gotten to know her yet. Well, all of this is gonna change soon.

We're actually planning to make a cutscene where you father tells about your mom and an important encouter they had with... a dragon?! I'm not gonna spoil too much about this, but needless to say, this is something that will keep Fred busy for quite a while.

Mom, Dad and a Dragon?! Art by Fred!

I too, will have a bunch of stuff to do in regards to this - I need to create a portrait for Charlotte (the main character's mother), as well as a younger version of Dad. Once the cutscene has been properly whiteboxed and animated (so we know how big stuff needs to be), I'm also gonna do the background(s) necessary! I have quite a bit of ideas, so I'm looking forward to that :)

Some other things we talked about (and I'm keeping this short since nobody loves walls of text):

* Another sidetrack story thing (think Marino-steals-Amalet-sized), but involving a mini-boss version of everyone's favorite enemy: the bee.

* The Festival! Evergrind City by night! Getting to know Luke & Marino while completing some minigames!

* Adding background story elements to Temple of Seasons, possibly through images. Kind of like when you approach the signposts. Something for the future, though.

* The Story in the next temple. Time travel + lots of characters = complex storytelling deluxe! We have some ideas, here's to hoping we can keep things straight forward for non-englishspeakers who have enjoyed the somewhat easy-to-understand stuff so far.
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2 comments:

  1. "This Monday was a regular workday, but last Monday, we actually had another meeting where we talked about how the whole Early Access thing was going, as well as our upcoming schedules."

    So how is the Early Access thing going? =) Hopefully enough to keep you guys paid for the rest of the development easily.

    " * Adding background story elements to Temple of Seasons, possibly through images. Kind of like when you approach the signposts. Something for the future, though."

    Images would probably be best. I'm sure you guys have noticed that people give up on the monitors as soon as they get to the one before the key ledge. 6~ monitors in one room is too much plot dump all at once. =(

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    1. It's going well! We've sold more on Steam's EA these weeks than we did the first few weeks of pre-orders on our site, which is a lot more than we expected (we basically thought the sales wouldn't increase at all, since we didn't spend any time doing PR). If nothing horrible/unexpected happens, we should be fine until the game is done :)

      We're big fans of the image thing as well, perhaps because it feels more typical fae to convey things through images than writing anyway! And yeah, people playing games + a lot of text = most don't read anything. :)

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