Tai Ming Arcade Floor: Present Interiors
As for the final part of interior creation for these floors, there's of course turning everything into its present version, ruined and forgotten!
Some of you may remember a discussion we had about whether the player would pass through the same rooms, once in past and once in present, or whether enforced time warps between rooms would determine whether the next room is past or present (and as such only available in that state).
Back then we were more into the idea of reusing the same rooms and showcasing them in both past and present, but since then we've realized that having the rooms isolated in either a past or present state is more time efficient, and in the end, may be more straight forward for the player as well. In the earlier version it would mean there are two states of the map at the same time, with different room types in them (challenge rooms and the nurse, for instance, would only be available in one of the states and you'd have to travel back and forth if you wanted to return to them after changing time).
So, with that decision, it opened up the opportunity to make even more layouts for the present type rooms, allowing for even more variation!
Here's some of the wall and floor decorations:
And here's a bunch of mix and matching, showing all types of rooms:
One step closer to finishing these arcade floors, wohoo! :)
"One step closer to finishing these arcade floors, wohoo! :)"
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It will be amazing to have new floors!
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