After A LOT of crazy testing, the skill rework patch is finally up and running for Frontline users!!
There are so many changes (to skills) in this patch that a lot of them aren't even covered in the patch notes: it'd just turn out too long and detailed. Basically, pretty much every single skill has been adjusted in one way or another. Some have graphical improvements, some have new mechanics: most of them do more damage than before.
Because this is such a huge overhaul, we're (as always) looking forward to your feedback. We have tried to balance things to the best of our ability, but of course there are sure to be things we have missed or situations that haven't occurred to us where certain skills might end up too weak - or too good. So, as you play the game, please share any and all thoughts you have on the "new" skills, maybe especially those that have had their mechanics reworked, such as Smash, Titan's Throw or Chain Lightning!
Aside from editing every skill, here are some of the other changes that goes live with this patch:
* Magical weapons (wands) now produce an orb that shoots in a straight line from the weapon if it does not hit an enemy directly. Longer range for magic user, yay!
* HP and Arrows refill upon reaching a boss fight
* All spells are now able to crit
* Refunding skillpoints is a lot cheaper, and the cost is based on storyline progress rather than character level (as it was before)
The full patch notes can be viewed here.
Now that this patch is up and running, we'll await your feedback on things and take a much needed week off to recharge our batteries before the long and cold Swedish winter sets in! Because of this, there will be no blog updates (including the weekly recap), until we're back on Sep 11th, upon which my workblog will resume as normal. The weekly recaps will returning on the 18th.
First thing we'll do when we get back to the office is discuss all of the feedback we've received over the week (which we'll keep monitoring in case of game breaking bugs), and decide if there are more changes that need to be made, and if so, which ones. So make sure to share your thoughts on the rebalance, so we can fix anything that may not be working as well as it should! Best place for that would be in a comment here or at the forums. We look forward to hearing your thoughts :)
Just want to say THX for this beautiful Game. Love It!
ReplyDeleteAnd I love your Art. Kudos to your style!