Today I've been finishing up my part of the new and improved bow stuff! First up, a slight edit of the portrait from yesterday, adjusting the eyes somewhat after feedback from my fellow Pixel Ferrets:
Next, it's time to actually make Little J feel at home next to Robin's hut! In order to do this, and make it more obvious that there's something for the player to gain by talking to this guy, we're making a bunch of improvements to the surround area. Starting with some sketching:
First thing we'll do is add a notice board of sorts, where the next bow upgrade available will be displayed. Here I'm using the notice board from the Arcadia rework as a base:
Now that the board is done, it's time to bring in the bows and edit them all slightly so they merge better with the board. The very first bow won't be on display since that will be the one you'll have from the beginning (and the first upgrade will be available from the start):
Next, some ground decorations: a bunch of arrows, and a quiver next to Robin's door:
Finally, Little J's working table, where an old bow and some arrows lie forgotten:
And here's Robin's place after the added stuff! You can kind of see a difference in quality of the props made now compared to the old ones. Maybe someday (when the game is done), we'll go back and touch up old areas, improving the overall graphics. For now, we'll try to steer clear of doing too unnecessary improvements, as we want to finish this game within our lifetime:
As some of you have noticed, we also (finally) made a cover image for Secrets of Grindea on Twitch. It's been on my to-do list for a while, but has been pushed back due to other things being more important - but with this bow upgrade being mostly out of the way, I decided to throw something together before moving back to Arcadia stuff.
So to make the cover image, we wanted to use graphics already available to us, at least for now. Maybe in the future we'll do something more epic. Using the capsule image from Steam and a screenshot of the Arcadia rework, we pieced some graphics together and made a couple of mockups which can be viewed below (pretending to be Path of Exile).
We resized our mockups on top of other games in order to get a feel for what the image would actually look like in the end - you're supposed to provide them with a quite large jpeg file, though for the most part its resized by Twitch as seen below. We felt the best way of trial and erroring this was playing around in Photoshop rather than uploading 500 versions of the image and trying it our in real time:
In the end, we decided to go with the third one. The big version can be seen below! Note that the logo has been resized into a bigger version in a rather crude way, which means it's a little blurry. This is because we didn't want to completely remake it and take more time from doing actual game stuff at this point. Since the image is mostly viewed in a much smaller version where the blur won't be visible anyway, we felt this was OK for now: