So this isn't exactly a Monday meeting as much as a continuation of Friday's meeting.. But anyway!
So, what happens next? Once we've polished up Tai Ming for a stable release, there are a ton of things we want to add before moving on to the next area, and many of these will probably get their own Frontline and Stable releases:
1. Housing
We've talked about it a lot, and it's finally on its way! Almost all basic batches are completed, although we'll keep adding items as we come up with them. All that remains is polishing up the interface and for Teddy to implement like a hundred items...
2. Support Skills
Seeing as there's only one area and two dungeons left of the game, it's high time these got implemented. We still haven't decided 100% which ones they'll be, but we have a lot of nice ideas that we hope will make things interesting for support players as well. More on this later~
3. The Potion Rework
I mentioned it before, and we definitely want to implement this ASAP as well! Makes potions more interesting.
4. Rebalance
A rebalance of pretty much everything, including giving magic users a tiny bit of range for their normal attacks.
5. Arcade Mode Rework + New Floors
As we've talked about before on the blogs! This will likely happen after the above things, since the support skills, rebalance and potion rework will affect things in Arcade Mode, and a complete rework will probably increase the amount of players trying it out (which means it's nice to already have those in the game at that point)
6. Quest Skipping After Multiplayer Completion
This has been on our feature list forever. Basically after you complete quests and stuff in a multiplayer session you're supposed to get an option for skipping them when you go back to playing single player.
7. Season Orbs and ..Plant Nutrition..?
A lot of you have noticed tiny wiggly plants and areas where it looks like you should be able to cross the water somehow. Since these things have trolled you long enough, we feel it's time to actually implement their 'solutions', namely Season Orbs for crossing water and ....some kind of plant nutrition to make the plants grow.
We've had various ideas about the nutrition either being available throughout the world or sold by Oak in the farm in Evergrind West. Still haven't finalized that part but it's likely we'll finally implement it before the desert!
8. A Special Side Quest & Treasure Maps
More treasure maps because a bunch of them are already prepared, and the special side quest because the reward we have planned for it is something that might be interesting to use for players while they await the next patch.
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And then, it's on to the desert! This will probably take a while to complete, but once it's all implemented there isn't a lot to add aside from more side activities (quests, arena challenges, boss rebattling, etc) which we'll likely save for after the main story is done. How exciting to take another step closer to that point!
skills for bow?
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