Mixed Bag


As we draw close to releasing the stable version of Tai Ming, there's - as usual - a bunch of tiny fixes needed. Time for a mixed bag!

First up: as you might remember, we talked about whether you'd be able to move a puzzle block to solve a puzzle in the middle of the Mimic battle. After our first discussion, we said it'd be possible to solve it mid-battle, but later on we changed our mind. For reference, here's the final stage of the boss room, the way it looked before:


And here's our solution: a bunch of wood that blocks the solution, so you can't solve it while the battle is raging:


Instead, you'll have to wait until after the battle, where some of the fire the Mimic spits out cause the wood on the map to burn:


Next, there were some sprites missing for the weapons in the area, which are now properly added, both in their proper animated form and as menu sprites:

Third, we decided to give the newly added Merchant Isles Merchant a couple expressions where he's a bit bothered by the fact he is not allowed to sell his wares inside Tai Ming:


And finally, we decided that each of these Tai Ming housing paintings will be their own object, purchased separately, and so I made miniatures for them as well:




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