Boss Prototyping

Today it's Sunday! ...And you were probably expecting this post to become visible on Friday. Well, I forgot to schedule it again, and because this happens all the times on Fridays I've decided I'll start posting the blog posts on my actual work days: that is, Sunday-Thursday instead!

So, from now on, Friday and Saturday will be the blog-free days and there will be a post on Sunday instead. Makes it easier for me to remember since posting the blogs are easier to remember at the end of a workday.

Why we start our work week on Sundays? I think I've mentioned it before, but it's nice to have Fridays off since it's a non-weekend day (which means shops are open for longer and commutes to town are better) :)

Anyway, now that that's settled, on to the actual blog post! This one will be focused on the first Tai Ming boss, the fan focused lady I talked about in an earlier post.

Teddy has been busy prototyping a bunch of different patterns for her. Nothing is set in stone yet, but we have a lot of things to choose from (and perhaps you guys have even better ideas)!



First up (above), a move where she pulls you close to herself, then starts pulling circles of fans closer to herself until you're forced to take damage unless you find your way out of the circle. Touch the fans and you take damage, so you better watch where you move!


Next up is a variation of the above, but instead of pulling fans closer to her, she keeps a smaller circle surrounding the two of you and moves back and forth. Move with her in order to avoid taking damage!


In this third  move, she sends a bunch of homing fans after you in a pattern! You better keep moving or you're gonna get hurt.


Here's another version of the move where she pulls you next to her, surrounding the both of you with fans. In this version you have to run around her to avoid the damage (kind of similar to the Power Flower move earlier)!


And of course, what better addition to any Grindea boss than some kind of bullet hell move, right?!

We're still playing around with different patterns, so if you have any other ideas, go ahead and let us know what you'd like to see!
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1 comment:

  1. These are all great. :)
    Cannot wait for the hard version of this boss.

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