Ooops! I forgot to schedule this post, and yesterday was so busy I totally forgot about it until I was in bed trying to sleep, haha!
Whew! While waiting for the other puzzle room to be greenlit by our small in-house testing group I thought I'd do something else for a change! There's just been so many Mount Bloom backgrounds for a while... :D
So, after such a long detour focusing on getting Mount Bloom ready, it's gonna be nice to return to the future - and the past - again... I'm talking of the temple, of course!
When I left off, I still had some improvements to do to the upper part of the map, so I think it's high time to fix that!
The Entrance/Exit
The Left House, Surrounding Area
The Right House, Surrounding Area
The Middle Part
The Path through the Statues
Upper Map, Before the Edits
Upper Map, After the Edits
Of course, some things are still missing such as NPCs (and the like)! But that's for later, when Fred gets his hand on this :)
This is Vilyaroo's Workblog, the place on the web where I, Vilya, post about the daily life as a game developer and graphic artist!
I've been working on the indie game Secrets of Grindea for about 8 years now, and in this blog you can follow along as I create artwork, discuss design decisions or maybe write a post or two about motivation and the various hurdles you might face as an indie developer.
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