#1 - A beam spinning around the room a few times while you still have to manage enemies & poisonous flowers spawning. In this version, the battle continues like always, but you have to move around with the beam or take damage from it:
We were quite divided on which one we preferred, but after trying them both on a few friends, I think we all agree that the second version is better. It gives you a nice break from managing the poison flowers, which can get pretty stressful when you have to do it for a long time.
Of course, the graphics are still very much WIP, the bullet hell flowers will have a different look (or color, at the very least) and we're currently working on having the projectiles be a bunch of seeds instead! :)
We also started working on the gas effect for the third challenge, where you'll have to battle your way through a poisonous room:
There will probably be some kind of poison effect added around the borders when you're in the gas, to put emphasis on the danger of the area, but I definitely like the look so far!
Gonna be interesting to try these three challenges in their finished forms :3
Heh and just as I was about to write that the projectiles of these exploding flowers and the "Beam" of the big flower should be different I read that these projectiles would be replaced. I hope both the projectiles from the flowers as well as the ones representing this beam are going to be seeds. :)
ReplyDeleteAs for the poison room I also read an interesting suggestion with swinging and smashing traps in a previous comment somewhere. I think this would be a good idea as it's once again a new element added to the game and that keeps it fresh and varied. :) Another idea I have could be rolling boulders.