Above is the finished autumn room, for your reference. In the end, there will be a waterfall over the middle door, some bushes over the left door and another obstacle blocking the door leading to the right, but that's stuff that Fred will add later on!
For the Winter room, however, we need to create some new trees, as we haven't made a winter room before! We decided that to make the rooms interesting we'd have two different types of trees during winter: trees without leaves and trees that still have their leaves, but are covered in snow:
Editing the edges of the winter room takes a little bit of time, as there shouldn't be any grassy edges, just smooth snow. In the end, we decorate the floor with 'winter-y flowers', the same that appear in the winter areas around the Temple of Seasons.
The trees change their positions a bit, but it's cool to open images in few tabs and look how the room changes :)
ReplyDeleteThey do indeed! It won't happen in the actual game though, we use an editor that takes one of the layouts and changes what trees appear automatically (I'll actually post about that tomorrow).
DeleteThat sprite-changing feature only works in the game engine though, so when I show mockups and WIP like these I have to put out trees manually, hence they move a round a bit ^^