Monday Meeting: The Final Dungeon Dragonbone Dunes Floor

 Alright then, we had one final floor to properly design for the final dungeon, and it's the Dragonbone Dunes floor! As such, we had a little meeting, discussing where we want to take it, seeing as there's a ton of stuff going on in the desert that we could use. 


In the end, we came up with a plan that's pretty much as follows: 


You'll start off by following a little pathway to the side from where you entered, after which you'll reach a door that seems to lead to the next floor. However, once you're about to exit, that massive boulder from your encounter with the Solgem boss appears, forcing you to run down for quite a bit. Now super far away from the exit, you need to find your way back by entering a series of caves where you'll come across several different challenges:

* One battle challenge where a ruby similar to the one that cursed the Solgem, only it curses each of the other enemy types found in the desert in turn

 

* One story puzzle where you have to push around statues featuring Bishop, Grindea, Cards and Adventurers... Whatever could it mean? 


* One or several math puzzles (not too difficult, since you need to solve them in order to complete Story Mode...)


* A digging challenge where you need to dig up something to allow you to pass through the next door


Not sure we'll include all of these, but we're fairly certain on the first two, and we'll probably want to add at least one of the other two as well! As you can tell, this floor will be a bit longer than the others probably, but seeing as it's towards the end of the dungeon and each of these challenges won't take too long, we think that's alright!


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2 comments:

  1. Digging challenge seems good, but with the addition of infinite math puzzles and the amount already required to complete the game, I rather not have to do more math at the end of my videogame. Algebra takes away the epic intense feeling of reaching the top imo lol.

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    1. Agreed on the algebra. What we really need are calculus puzzles.

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