Enemy Codex Redesign

Now it's time to make a little redesign of the enemy codex! As mentioned, we're going to redesign most of the menu, but the enemy codex is the one we're aiming to actually get into this patch as opposed to a future one, as it will show information on which enemies drop seeds!

Here's what it used to look like:

 

And here's the process of the redesign: 


As you can see, we can now fit twice as many enemies on every single page, giving a better overview of each enemy and what it drops: 


We're not 100% this is the iteration that will make it into the game yet, but at the very least, it's a start! What do you guys think? Better or no? 

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