Mixed Desert Fixes

More places implemented means more places that need fixes! Here's a bunch of changes we've decided to make since the desert started getting into place.

First up, closing off one of the caves. Previously we wanted it to look open, but since there will be a map change between them, we felt it's more consistent to use the regular cave doors: 



Second, we realized if you manage to get out of the cave exit to the right on this map, you'd be stuck on this plateau forever (there's a jump-down inside the cave, so you're unable to go back that way... oops):

Some detail changes to the wall here, making it more consistent with how it looks inside the city. Keep in mind most of the wall will be offscreen:


Same thing here, I've changed the texture of the wall and made it more consistent with the size inside town. Also edited the path to align better after you change screen:


We've also added a slight bit of decoration outside the number cave, which will have magical flames as well once Fred has used some of his animation magic:


Finally, as we were looking around the NPC folders while implementing the desert NPCs, we realized we made a collector's outfit for Sally a long, long time ago, but forgot to add it. We'll remedy this in time, and in preparation for that I made a recolored version of her sprite, featuring her Collector uniform:


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