And now, time to start working on Zone03. Today we've been prototyping most of the area, with the exception of the final two rooms (one which will house the Mimic boss, and one which will feature... something else).
Once I've sketched whatever I feel is important to size-check or run by the others, I give the sketches to Teddy who adds them to the game engine. He won't add any colliders or anything at this point, but often he'll make sure the doors work in cases like this where we need to run through more than one map connected to one another.
Then, me, Teddy and Fred run through the maps in multiplayer, talking about what we think as we go along. Are the rooms big enough? Will there be enough room to fight? Does the camera position well?
Often I've come up with ideas for what should happen in the rooms, and in this multiplayer test we tend to brainstorm a lot as well. We'll ask ourselves things like "wouldn't it be cool if this happened here", or "wouldn't it be nice to have a painting of x there", among other things.
Since this zone is only four rooms, two outdoor areas and a boss fight, we certainly hope finishing this place will be faster than zone02. There will be a lot of epic things happening here though, so I guess we'll have to wait and see how many super difficult animations Fred will have to make before we're satisfied.... Stay tuned ;)
0 comments:
Post a Comment