After many iterations, we've finally decided on a bunch of puzzles we think will be really cool to work with! There are more of them than I thought, and some are quite long - I personally like this kind of puzzle so I don't mind, but I suppose we'll have to test this a lot in frontline before we throw it out to the stable beta.
It's definitely something that some people might find annoying compared to the 'regular' gameplay, so we don't want to test their patience too much!
The first puzzle will be a variation of the early prototypes I showed you guys last week, but in another version. You'll be introduced to the floating platforms and mirror blocks in 3 easy challenge in the same room:
After that, you get transported to a room with a second, similar series of challenges that also keep the puzzle mechanics very basic. Then: Poison challenge! Pretty similar to what we had before. You walk through poison gas, and battle some enemies. Onwards to the second Phase challenge instead:
It's an introduction to the blocks that suck you in! At a later stage, you also have to aim at a series of mirror blocks from one of those moving "donkey-blocks" (we call them that inhouse since they remind us a bit of our early days playing Donkey Kong, hah)!
Next room will take the donkey-block challenge a bit further, with donkey blocks passing eachother in circles:
As well as the pink donkey block, which has an arrow that spins around:
Aand I'm not gonna spoil the last one, but it'll basically be a combination of what you've done before, after going through another poisonous corridor battling stuff, that is :)
Now all that's needed is some actual backgrounds so these puzzles don't look too surreal, haha! I've actually already started sketching on one of the puzzle backgrounds, going for a Flying Fortress-meets-Mt Bloom merge, with flying platform and mountain walls mixed together. Hopefully it'll look cool in the end!
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Super, super early BG sketch :D |