And now, another mixed bag. This one is focused on the Inn I made, which I felt lacked a few decorations, both in the past and present states!

First, I add a slight shadow below the wall

Then, additional flower decorations!

Moving the flowers over to the present

Some cracks in the walls

Vines growing from inside the walls

Some glass lying around

The new past version (still no NPCs T_T)

...and the new present version!

And it's time for another portrait, of another collector! Since Tai Ming has a Collector's HQ, it's only logical that there are a few collectors running around doing collector-y stuff. 

Where exactly this guy will appear and what he'll do hasn't been decided yet, but it's likely he'll be near the Collector's HQ in map 2 :)



Time to move on to the next house! This one belongs to Tessen, the young girl you met in the first map of Tai Ming. She has now grown up to be a young lady, living in her own house in the second zone.

When making this map, I wanted it to resemble her grandfather's home in the first zone, so before making the sketch I knew I wanted to bring some of those items along here, to give the player a sense of recognition (hopefully). 


Since I created a lot of interiors at this stage already, I didn't get to create so many new things for this room. Instead I brought in previous items, or tweaked old ones to fit my needs. Unless we reused a bunch of stuff in new ways, creating this game would probably take much longer, so it's good to keep in mind what previous props you've made, in order to reuse them efficiently!

For this house, the main thing I made, that hadn't been made before, is this doorway to the right: 


All the other houses had their entrance from the ground level, so there hadn't been a doorway to the sides made yet! I actually hadn't thought about that, hehe~

The rest of the items are either brought in the way they were (the painting, bookcase, bed and lower right box have been added from her grandpa Sizou's house), or resized and/or recolored (the carpets, bedside table, etc).

As such, this GIF of the work in progress may not exactly be super interesting, as it's basically just adding in one thing after another:



But in either case, I'm happy with the end result and I think Tessen would feel at home living here:


I think it's time to throw in another portrait! Looks like we're gonna keep it around one-two per week :)

This guy is another one of those "silly" portraits, featuring the villager in charge of Tai Ming's dam. You kind of need to get access to the dam mechanics, allowing you to lower or raise the water levels, but unfortunately this guy won't let you waltz around doing that as you wish! 

At least not until you've completed a quest for him... ;)

Work in Progress
Finished Sprite

Next up, turning the storage room into it's present self! Abandoned and ruined - you know the drill by now! 

The Storage Room in the Past


Progress GIF


The Storage Room in the Present!

Moving below stairs, it's time to take a look at the inn's storage room! Here the innkeeper stores whatever things he does not need, and it also houses something you need to interact with in order to progress the story...! 

Can you guess what? :)

Progress GIF

The Finished Room


Today I bring to you our first prototype of the giant Thorn-Worm boss! 

Of course, the graphics are mostly WIP, and the boss fight won't take place here (we just used this area for testing purposes), but the encounter itself is fully playable and just in need of some minor tweaks:




Remember, this is just the first step of the encounter. Once you've done some damage to this guy, you'll end up with two of these on the playfield! Oh dear..
Next PostNewer Posts Previous PostOlder Posts Home