Now, time for a sneak peek of what Teddy and Fred has been up to: flying trolls! This here is a prototype of the battle against Remedi in his troll form. Looks pretty cool, right?!
More to come soon! :)
Next we have a bunch of expressions for James and his fanclub, which will be playing a pretty big role in the upcoming arena quest:
And then we have the face of Spierre, the spear wielded by James Fawke, the guy you replaced for the arena challenge... :)
This week we'll start off with a couple portraits! For starters, a new version of Remedi, this time in a female form (we just really can't get that potion right, can we?)
Meanwhile, Fred has been working on the troll, and here's another sneak peek of a rather strange move:
Next up we're making a smashed up version of the alchemist's house so you can battle the troll version of Remedi that you've been seeing parts of on the blog in the recent couple of week:
Next we have a mixed bag with various fixes and additions, starting with a couple new banners for the arena, to replace the collector ones while you do the new quest:
A familiar face reappears in the desert, it's the travelling merchant that visited Evergrind City during the festival, now selling fertilizers in the desert:
Marino's mansion is getting a proper zone title, and... well, you guessed it, it's called...
Now, after starting to implement some of the mansion rooms, we decided on mixing up the layout at bit to make sure the rooms didn't looks quite as similar. As such, there's first a quick redesign of Marino's dad's "throne room":
...As well as the hallway leading up to it, which now houses four different rooms instead of the original two:
New week and new maps! Another piece of map needed is this one, featuring the barn next to the farm, where some strange shenanigans have been taking place:
In Fred's department, the animation madness continues with more sprites for the upcoming next bit in the journey to transform Remedi back to his former self! As such, a 'death' animation for the troll was needed, as well as a potion pitching move by Remedi's quick nephew:
Next thing I've been working on is some sweet PR for that event in the arena that we're all so excited for! At first, James was the supposed hero of the show, so to start off with these posters will appear in Evergrind City around the time when you can accept the quest:
The actual face of your character will be rendered into those blank pages so you'll be able to recognize your own character as the hero of this event! Hopefully you won't let the PR team down with your performance in the show ;)
To kickstart the week, we decided to start off with a meeting, discussing what we'd like to do with the HQ and the whole Collector business in general. Our initial idea, way back when we first started designing the game, was that collecting items and doing quests for the Collectors would be a major part of the game. As the game progressed along we somehow skipped those elements, leaving the HQ feeling a little bit lackluster these days.
Now, we have two different points of view on this. On one hand, nobody seems to really mind the fact that being a Collector doesn't mean much outside of the main story, and it would be really nice to finally finish up the game - meaning any unnecessary additions shouldn't be seriously considered at this point. On the other hand, we sort of feel like the Collectors are a bit flat at the moment, and that the HQ and the organization doesn't really have a life of its own. That, along with the additional sense of progression a player would feel with the addition of a Collector rank system makes it a more interesting addition than many of the other things we've planned to add.
As you can tell, both of these POVs are completely valid and have have their own merits, so while we're not just sure whether this system will make it into the game, we did take some time to discuss what we'd like it to be like, and what it would entail adding it.
In a previous iteration made quite a while ago, we wanted the progression of you collector rank to simply be Quinton rating the amount of item's you've collected. Now, we'd like to do something a bit more interesting. Our idea is that every time you talk to Quinton, he'll check up on your progress, giving you points for completing quests, discovering new items, defeating new enemies and whatnot. These points will fill up a bar, showing you how much you have left before the next level as well as whenever you level up. He will also offer you basic quests, such as hunting enemies or collecting certain items, which will award you additional points.
At certain levels, you'll unlock new parts of the HQ, starting with the lab, which will at the latest be unlocked as part of completing the Flying Fortress main story quest. After that, you'll be able to unlock an armory where you'll get new items every once in a while, the memory room where you can rebattle bosses you've already defeated, and an advanced level briefing room, where experienced collectors will give you end game difficulty quests with their own rewards.
As you might be able to tell, this does involve quite a bit of work, but I think it might be a really good addition as well, so it is a difficult thing to decide. How do you guys feel?