Now, for the second version of this room... It's certainly different! See, the first time you'll enter this room, you won't be able to see the door. Instead, you'll come face to face with just an ordinary wall.
And what lies behind the wall if you pass into the spirit world?
A mysterious, never ending bridge..... Of course!
Of course, even the regular version of this room needs a proper ghost world version in case the player decides to turn the spirit lens on:
Next up we have a special room that will appear in two different version! The first version is this, which is a perfectly ordinary room, no?
New week, and it's time to finish up that ghost shop room by turning it into it's spirit world version! For me, that means more darkness and some changed up colours, but once Fred gets his hand on this room, he'll be adding some floating ghosts and creepy things in those cages among other things :)
Meanwhile, Fred's been busy finishing up a ton of enemy animations, working on the kitchen and making some other flavor animations to make the ghost ship ...come alive... a bit more! Here's a bunch of the stuff he's been working on recently:
And now, time for a new room! This room was born from the type, where Ghost Ship turned into Ghost Shop... and it did seem like such an interesting idea that we thought 'why not'? So without further ado, the ghost shop:
And after that, it's of course time to turn the whole room into its ghost world version, standard procedure as always:
Next it's time to finish up the third and final floor of this ship (finally), starting with the captain's room! We had a sketch for this room from before, and I already made the captain's portrait that we wanted in here, so it's just a matter of adding the rest of the stuff:
This week, we'll start off by making some more minor detail stuff, namely adding masks for each of the 2nd level floors now that they've been properly finished! As before, these masks help determine over which parts certain floor effects in the ghost world will appear, so that they don't turn up over objects they shouldn't:
And now that the second floor is more or less completed, it's time to add all of that detail work that we applied to the first floor before! Let's take a look at the second floor's before and after:
And here in this second part of the kitchen creation, I'll add some bonus details to make the room come alive a bit more; more shelves and stuff like that.
In the open space between the desks we'll put the fridge once Fred has finished making it:
Next up, it's time to start working on the kitchen room, where we'll have one of the mini boss encounters against that fridge which we've shown the prototype of previously.
For those of you that still remember, I did create some of these kitchen props ages ago (among the first things I made for the ghost ship), but now it's finally time to put them in their actual context and make this room properly: