Hey guys! This might come as a bit of a surprise, since I'm sure a bunch of you were expecting a regular blog post around this time. However, I've decided to take a little break from this blog.
My reasoning for this is that as we draw ever closer to completing the game, I am getting more and more tasks that won't produce any good blog posts - there's a lot of smaller editing of things I've already made, big backgrounds that take several days to make but only make one post, a lot of administrative work and work on the (pdf) book on our development process, all things that wouldn't be very interesting to post about here. Also, [.....]
Fred's Friday: Spring Hydra & More Plat Frosty Friend
In Fred's department, there's more final dungeon stuff, including a spring version of the hydra and the summoning animation for that platinum level Frosty Friend:
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Teddy's Thursday: Some Words on the Final Dungeon
Today it's time for something a little bit different, namely a post written entirely by Teddy on our design decisions behind the final dungeon! Here goes:
So a while back we shared an intention of overhauling the final tower quite substantially, shifting from a large surrealistic "travel through the game again but weird"-type dungeon, to having it be a boss rush of sorts.
Nearly all feedback we received on this has been negative! We actually were expecting some feedback like that, but not of this magnitude. The main worries were:
* Shorter dungeon = less content* Without a proper dungeon there won't be storytelling* It violates the game-design philosophy of a final dungeon being an exam on the rest of the [.....]
More Statues, Part 1
Now, as I mentioned before we're gonna add a little statue shop with housing items, so I better start making a bunch of statues right? Let's have a look at some of the ones that will be available:
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The portal leading up to the Grindea battle will look a little different and more abstract, illustrating the fact that something rather strange is about to happen. Playing around with a couple of colour options here:
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Today we've been playing around with a bunch of different options for what the gate will look like when you reach the final Arcade Mode floor and it's time to either go back to Arcadia or proceed on to the Bishop or Grindea battles. Starting off with the portal back to Arcadia:
The portal to Bishop meanwhile has a more sinister tint of purple and shows a dark sky:
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Meanwhile, Fred has been working on a cool platinum level Frosty Friend that will be summoned by someone really powerful in the upcoming final boss fight! First up we have a bunch of sketches, and at the bottom, the final version we picked:
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