So these last bunch of days we've been playing around with a bunch of new puzzle ideas for the ghost ship - we really want to mix things up and get some interesting use out of these mechanics. So, first thing we've tried is using the spirit world mechanic to make a burning ghost light candles for you.
Here's a GIF showing our super early prototype:
Basically, the ghost ignores you while you're in the regular world, and will start chasing you once you enter the spirit world, so your goal is to position yourself so that the ghost will pass over the lanterns (currently the white squares) and set them alight. Completing this task will open a door for you.
If you're too slow however, the candles will stop burning and you need to set them alight again.
These ghosts will appear in other areas of the game as well where they will simply serve as an enemy/obstacle - you won't be able to kill them, and as soon as you enter the spirit world they will chase you. I believe I might have mentioned them before in relation to the room with all the creepy bridges, where you'll have to avoid them while making your way to the other end of the room.
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