Now, before you've ever been to any of the arcade mode floors, they'll be blacked out so you don't know exactly where you're going next, so time to make a bunch of silhouettes:
Before I start working on those potential new final dungeon things though, let's finish up some moew Arcade Mode stuff! Starting with the world map, which has been a work in progress for quite a while now but now we're finally able to finish it up:
Next, a whole bunch of icons for new items and perks, as well as two new housing items you can unlock by completing Arcade Mode and trading in your golden essence, featuring two different types of Grindea statues:
Now, with one of the Golden Essence rewards being that our very own musician Riley comes to town to let you pick and choose what music is playing, we of course needed a new interface, including a new shop title! Let's have a look:
Another couple upgrades we've been working on is a proper preview window for Shadier Merchant, which compared your items to the ones on display as you approach:
Right now our current favourite is the last one. Which one do you prefer?
Another interface that's been around for ages without any updates is the good old quest tracker interface! Let's see what we can do with that:
Another similar such interface is the one in Robin's target practice! So let's give that some touchups as well! Here's the old version, as a reminder:

Moving on in the same vein as the menu upgrades, there are a couple more interfaces that need some touching up! One such thing is the next rewards interface in the arena:
And now, the final part (I think) of the menu redesigns, the Sound and Volume settings menu!
Nothing much to say here, except it's a more visually pleasing version than the one currently in game :)
Next up, an interface idea for the Quiz challenge! At present, the placeholder version Teddy uses is this:
Next it's time for the last piece of the ingame menu update: the crafting menu! Let's have a look:
Almost done with the menu updates now! Really looking forward to when these are all added to the game :)
And so, let's play around with some more basic background detail, more like it looks in the game currently but taking up less space and with some newer graphics! Let's see what we can do:
As for the final parts of the menu upgrades, we have the inventory and crafting menu. Let's have a look at the inventory menu first:
With us deciding to go for the icons rather than the text versions, it's time to make some slight adjustments to the designs of the journal section, where the icons will only be in a single row:
Note also the changes in the Trophies section, where we've decided to do away with the title part, making it fit the other designs a bit more!






































