The portal leading up to the Grindea battle will look a little different and more abstract, illustrating the fact that something rather strange is about to happen. Playing around with a couple of colour options here:
Today we've been playing around with a bunch of different options for what the gate will look like when you reach the final Arcade Mode floor and it's time to either go back to Arcadia or proceed on to the Bishop or Grindea battles. Starting off with the portal back to Arcadia:
The second batch has trophies from Flying Fortress, Tai Ming and the Temple of Seasons:
After we asked about whether you preferrd statues or trophies as reward for getting the 'complete all challenges on a floor' achievement, we thought a bit about it and found that we'd like to have the stonecutter have a little shop in town instead, where you can purchase whatever statues you'd like. As such, I'm going ahead to not only make more trophies, but more statues as well! Starting now with another batch of trophies:
This week we'll start by adding the background of another Arcade Mode room, the one where Astrid tells you which boss you're about the face and helps you change that fate, should you wish to:
And here's the Tai Ming, Desert and Ghost Ship suggestions:
This week is all about Arcade Mode rewards, namely the rewards you'll get for managing to finish every challenge on each floor! We've been playing around with a bunch of different ones, and here's some of the ones we've come up with, starting with the Pillar Mountains, Evergrind Fields and Pumpkin Woods floors:
One of the things you've told us in regards to the current update-in-progress is that you'd like to see a slightly darker version of the Grindea boss battle area, as she tends to blend in a bit much during the fight!
As such, here's one such darker version, which we'll try out and see how it works:
The travelling alchemist's shop also needs slightly more proper graphics, to show off the fact that it's not just ordinary potions but super potions that are for sale there:




