Time for another look at Luke's boss battle! It's coming together quickly now, with a bunch of his attacks being mixed and match to create an interesting pattern for the first stages of his fight that will be unique every time:
Some of the effect graphics have been improved since the last time as well, and I feel like it already looks pretty good (with the exception of the placeholder background, hehe - I'll get to that eventually)!
What we want now is to amp up the second part of the fight. We already know he will enter berserk mode at a certain point, but aside from that we want to mix it up a bit so it's not just the same (random) mix and match combo patterns for the entirety of the fight. We have a couple of ideas for 'bigger' attacks that we'll try out in the near future though, so we'll see how that ends up!
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