Next, let's decide on the names for these new couple of areas!
As you might guess, Dragonbone Dunes is the name of the desert, while Port Monnaie is the name of the port town. Now, Dragonbone Dunes gets its name from the dragon bones and dragon decorations from Map01, but we will add more dragon decorations here and there in the map to make sure the name ties in well to what you actually see, even if you're not on the first map anymore.
Anyway, since we're about to implement this area properly, it was time to make backgrounds for the enemy codex and the player sprite in the main menu respectively:
We also realized the path from Map03 to Map04 of the desert didn't line up quite as well as they could have when zoning from one into the other, so we decided to slightly edit the exit from Map03 to better align with how it looks in Map04.
In the GIF below you can see what it looks like when I put the entrance to Map04 next to the exit of Map03:
As you can see, there's a path in Map04 as well, so I added the beginnings of one in Map03 to match it:
Finally, we decided to amp up the entrance to the math puzzle cave a little, adding some decorative numbers (and colors) as decoration:
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