Cutscene Faces

And today, a look at some of those new faces from the cutscenes, including a few that haven't yet been added to frontline but will appear in the Stable Patch (which will be uploaded as soon as we've dome some more bug hunting):


[.....]

Monday Meeting

In order to get a finalized and proper view of everything left to do for the game and to check in with each other a bit more frequently, we've recently decided we're gonna have (more or less) daily meetings over voice!

During these meetings, starting today, we're going to discuss at least one of the things we've yet to properly establish until we know exactly all that is left to do and what we need to do to finish it up. Today, our main subject was that of books, how to present them, what books we'd like to add to the game, and so on.

In a previous post I made a new interface for books which is [.....]

A Patch

We hope you all keep safe out there! To brighten your Friday, I can now announce that the final cutscene of the patch has finally been added to Frontline! It's taken a bunch of work down to the last minute, but everything should be up and running fine now. Please enjoy these new twists and turns and let us know what you think! :D

Normally this is where I'd post a bunch of stuff from the update itself, but because there's a heavy amount of spoilers involved I think it's best you all go see for yourself for now... ;) [.....]

A New Building

With my part of the final cutscene done it's time to start looking ahead at the future! There are a ton of things we want to add before the final version of the game (and as such, before we start work on the elusive tower!)
One such thing is Marino's mansion, which you so far haven't been able to enter, and one of the things I've been working on today has been making a sketch for the interior of it. Because it's really the only mansion in [.....]

More Cutscene Fixes

And today in 'more cutscene fixes' we give Marino a new set of portraits that will be shown as he gets your report on what exactly went down over at the Ghost ship!

Also breaking up the rocks around where the tower will appear, making smaller pieces that can be thrown about as the tower bursts forth:


Which will look something like this in the end:


And of course, a zone title befitting the old thing: 

We're now very close [.....]

Portrait of an Archaeologist

As we mentioned some time ago, we wanted to add an archaeologist who investigates the Ancient Ruins even before the tower appears. Because we feel like it might add to the coolness of it all, we'd like a bunch of people to have gathered around the tower after it appears, so what better time to create her character? 
Without further ado:  


[.....]

More Cutscene Things

Work with the cutscene continues! This time we're remaking the sword portrait a bit, making it look a bit less 'silly': 

We're also adding the tower to the world map:


And making sure it can be correctly placed in the map where it's found:


Also playing around with some more potential faces for Ivy (though at this point we're actually considering cutting her face 'reveal' altogether, as it doesn't really add much):


[.....]

An Update from the Animation Department

I know it's been a long time now since you got any updates from the animation side of things, and let's just say it's because this final cutscene, animation heavy as it is, is also quite spoilery. Things will be revealed, and some things might never be the same again. So we're keeping away as much of it as possible for now. We've made quite a bit of progress though, so at least it's progressing as it should. 
Here's a little sneak peek of some of the [.....]

Familiar Expressions

Now it's time to add some additional expressions to some by now well known faces! Dad, Quinton and Ivy are some that are getting a whole new range of emotion for the final cutscene of this stable patch! What do you think is gonna happen? :) 

[.....]

More Stable Fixes

Some more fixes for the stable release! An improvement of the sword portrait, some new battle indicators and a broken window in Ivy's office! Oh my...




[.....]

Portrait of a Sword

Next up is the portrait of a character you might have seen a bunch of times throughout the game, but who has never had an opportunity to speak... until now! Excited? Let me present to you yet another talking artefact: 


[.....]

Desert Maps

Let's start off this week with some more maps! These ones belong to the desert, and again, there's two of each kind: 


“East of the broken pillar, amidst the desert dunes”
“Well, well, well! It’s been a long (and hot!) day, but good luck ever figuring out where I hid this treasure!”



[.....]

A Move

So as a lot of you may have noticed, our world is currently facing a new kind of illness that is spreading rapidly as we speak. This illness, Covid-19, is now found in every part of Sweden, including the island where we live. The government is keeping us updated daily with the changes they're making and how they rally the fight against it, with big changes is happening fast.

In order to help slow down and limit the spread, a lot of companies are suggesting their employees work from home if they're able. This isn't a recommendation from our government as of yet, though it's been implemented in other countries and a lot of companies make their [.....]

Ivy Unveiled

As part of the final cutscene before stable ends, Ivy will be briefly unveiled, so a new portrait had to be made! There will be a bunch of expressions going on here as well, but we'll get to that once the cutscene is closer to completion.
Without further ado: 


[.....]

Tai Ming Treasure Maps

And another batch, for Tai Ming this time:




“Buried with these pink daisies I leave with you my [item]”


“By the entrance to our holy shrine Beneath the bell forever silenced Cracked with time and dust I lie my hope and dreams to rest”



[.....]

Mount Bloom Treasure Maps

When I was looking to add more maps to the desert, I quickly realized there's a big lack of treasure maps featured in Mount Bloom and Tai Ming as well! In order to solve this, I went straight ahead and made a bunch, starting with Mount Bloom: 


“[...] that cave long forgotten, beneath the dragon’s jaw.”
---
I buried my treasure So none be aware And took great measure That none could compare To guard these great riches I asked Mother fair And [.....]

Trick & Treat

We're starting off this week with a random surprise addition to the stable update, the ability to view Trick & Treat (the strange twins in Pumpkin Woods) true form if you talk to them in the spirit world! We do still have plans for these twins, but now it's likely they will have to wait until post release. However, this little secret will do no harm in the game in the meanwhile :) 



[.....]

Upcoming Additions, Part II

Some more upcoming things that will be added before 1.0:

* An archaeologist that will be investigating the ancient ruins to the north of the farm

* The fertilizers that will make the sprouts grow and allow you to climb them. These will be found here and there throughout the game, with the last one being given to you after you beat the boss for the first time.

* A system where Quinton will rate your collection and give you a proper Collector rank depending on how much you've managed to collect this far.

* The Mansion in Evergrind South! About time you get to see what it's like in there and who lives [.....]

Portrait of Another Collector

And here's another random collector, because why not, while we're on a roll!


[.....]

Portrait of a Collector

So with us having decided to add a bunch of random collectors, I'll waste no time getting to those portrait, as they're needed for Fred to make the sprites! I also don't want there to get to a point where I have to make only portraits for a long while to catch up, so let's get to it: the first collector of a whole bunch: 


[.....]

Upcoming Additions, Part I

Hello everyone! Sorry for not posting anything yesterday; I had a case of absolutely devastating stomach pains so I couldn't make it to work. Today it's all better though, so let's get back into it!

We've been talking a lot about the last remaining things and in what order to do them. We have a very long (about 30 pages!) document featuring ideas we'd like to implement at some point, and today we decided to go through a bunch of those things and sort them into categories being: Included in 1.0, Added Post-Release, Unsure, and Scrapped.

The things that will be included in 1.0 are things we'll start making as soon as possible, but definitely before [.....]

Next PostNewer Posts Previous PostOlder Posts Home