Portrait of a Doctor

Still some portraits to make though, and here we have one featuring a 'doctor'.. Of a sort! As you can tell from his ghastly shape, he's one of the poor restless souls and can found in the Ghost Ship: 


[.....]

More Ghastly Furniture!

In part two we move on from the basic stuff such as beds and wallpapers to more random, specific stuff and decorations! How about having a cannon in your house? Who wouldn't want that! All of these items appear somewhere in the ghost ship and have been modified in size and/or color to fit the housing system:



[.....]

Furniture Basics

Can't forget those furniture pieces! With you reaching the ghost ship it's time to unlock a bunch of furniture stuff for the housing system, so here's the first batch of basic stuff (more to come!): 


[.....]

An Old Tower: Part 2

And here in the second part we'll improve on the perspective a little bit, add some more details, and a top for the tower! Each floor can be seamlessly put on top of another, so when the tower appears (it'll come up out of the ground) we'll stack the floors on top of each other to make the tower seem super tall!


[.....]

An Old Tower: Part 1

Now it's time to start building what will be the final dungeon of the game! Wohoo! Starting us off, let's begin with some exterior (gotta enter the dungeon somehow, right?).
In this first part, I'll get the basics down, and some of the decoration; to be fixed and expanded upon in the next: 

[.....]

Ghastly Portrait: Collector 2

...and another one of those: 


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Ghastly Portrait: Collector

Next, one of the collectors you met during your travels through Tai Ming: 


[.....]

Ghastly Portrait: The Guard

And now, back to some more ghostified portraits! First up, the guard: 


[.....]

Some More Ghost Ship Items

After all of our meetings discussing items, it's time to create a batch! Here's a little progress video featuring six of the items; a skull ring, a pirate captain's hat, a spider trinket, a boat ticket, an old book, and the drop appearance for the painting of the ghost ship!


[.....]

Monday Meeting: Return of the Library!

Another week and another planning meeting! This time around we've decided on more new items to be made, some relevant for the remaining quests, as well as some housing items you'll be able to purchase! Among these will be a painting of the ghost ship (which you've already seen on the ship), an old book, a boat ticket, a skeleton fish you can hang on the wall, and the head of captain bones, which is a pretty crazy idea we've had where you can get his head to follow you around and do his magic to help you out... Not 100% it'll actually make the cut yet but I know a couple of us would be quite excited [.....]

Ghastly Portrait: Sword Saleswoman

And here we have Hikaru, the sword salesman of Tai Ming, stuck in her stand for all eternity... :/ 

[.....]

Ghastly Portrait: Gardener

The gardener tending to the zen garden of the first Tai Ming map is another: 


[.....]

Ghastly Portrait: Crying Child

Now though, it's time to focus on getting those ghostly portraits out! There will be a bunch of ghosts for you to interact with in Tai Ming, and the girl with the ball is one of them: 


[.....]

Pumpkin Woods Improvement Batch

While I now have a bunch of additional things to make for the stable patch, I have some spare time while Teddy and Fred is creating animations and ironing out bugs. I'll make use of that time by making sketches and ideas for the next part of the improvement spree, now taking us all the way down to Pumpkin Woods: 








[.....]

Monday Meeting: More Plans

In this week's Monday Meeting, we've continued to discuss what manner of things need doing before a stable release. Among such things have been deciding on reward items for a variety of quests, as well as the last remaining chest items.

One such reward we've decided upon is another fancy trinket, which will summon spiders to appear around you, and a skull accessory that gives you a lot of bonus damage but will also cause you to take a lot more damage as well!

We also decided upon the proper places for each of the items (which item is rewarded for each quest, and which item can be found where), and that the ghastly salesman will [.....]

Fred's Friday: Stable Stuff

In the animation department, Fred's working on getting a bunch of ghosts ready with their proper animations, making the torch puzzles more visually pleasing: 




So with those in place, the torch puzzles now look a bit more like this: 



[.....]

Evergrind Improvements: Mixed Bag

And before we move on, time to go back and do some quick fixes to some of the things not yet quite 'there'. First up, adding more carpets to the school, so now everyone gets one of their own:

Can't have too many carpets, so added one outside the café as well:


This laundry has been hanging here to dry forever, so time to change things around and make both new poles and new laundry (hopefully these will dry quicker ;)):


In [.....]

Evergrind Improvements: HQ Exterior

First though, continuing on with the Evergrind fixes! This time around it's time for the HQ to get a bit of a touch up: 


[.....]

Stable Plans

With all of us back in the office and a new year upon us, it seemed time to sit down and have a discussion of what's next to come. This is the first in a series of meeting we'll have over the coming days, the rest of which I'll detail in the coming week(s), where we'll try to make a plan for the coming year so it'll be a bit more structured - and hopefully more efficient than the previous one.

Our first order of business is to sort out a plan for getting the stable update up and running, so today we made a list of what needs to be made:

* A few more [.....]

Evergrind Improvements: Dojo Exterior

Happy New Year everyone! First of all, thank you so much for your encouraging comments on the patch! We're happy you like it, and we'll continue ironing out the bugs as you find them! Sounds are on their way as well, and that little bit of polish left before a stable release. Hope you've had a splendid start to the year; for us, it's finally back into action so let's jump right into it! 
Today we're looking at improving the Dojo exterior of Evergrind City, adding the [.....]

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