Meanwhile, Fred and Teddy have been hard at work building the cutscenes for the battle with Luke! There's a ton of unique animations that need to be made, implemented and properly timed for this to look its best, but I think we're getting there!
Here's a sneak peek of one of the cutscenes, where Luke creates the space where you'll do battle:
In order to create this I also needed to do a bunch of new mast props which I'll show you more closely next week!
Other than that, Teddy has also done a tone of multiplayer testing. To test multiplayer, he connects locally and record his whole screen and then watch the footage, which lets him see discrepancies between the windows, to identify desync issues and determine if certain attacks need more or less latency compensation:
Thanks to this, it's now possible for us to play through the ship in multiplayer up to Luke's boss battle! Still some things to iron out and a lot of animations we still need, but we're getting there :)
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