Fred's Friday & Merry Christmas

For the last blog post of the year, I bring you a bunch of updates from what Teddy and Fred has been working on - mainly the cutscenes at the start and the end of the ghost ship! We're super close to having a somewhat frontline ready build up and running, so with some luck we might actually be able to patch the game right before christmas truly starts... Fingers crossed! :D
And without further ado, the animations:  






And with [.....]

The Many Faces of Luke

Of course, with Luke having a strange artefact in his possession (ha!), it's only decent to give his portrait a bit of an upgrade and a ton more expressions! Not sure how many of these will be used but I wanted to give us plenty of options: 

For comparison, here's his default portrait:


Oof! Be kind to him, will you? [.....]

More Ghost Ship Fixes

To make the ship feel a bit more old I got to make the railing a bit more worn down: 


As one of the rooms got redesigned into a bigger version, I added some decorations to make it less empty:


There are now backgrounds for the character display and the enemy codex, featuring both the regular and spirit world versions of the ghost ship (not yet sure which version will be used or if they'll both be used depending on whether you're in [.....]

A Mast(erpiece)

With that out of the way, let's get back to business! Last week you saw a sneak peek of the cutscene where Luke destroys one of the ship's masts to use it as a barrier to keep the fighting area a decent size. Here are the assets and the work in progress of getting them to the state they're in in the cutscene: 



[.....]

Monday Meeting: A Reflection

For the last Monday Meeting of this year, we've been looking back at the year that has gone past and talked about what we've done, what should have been done, and what could have been done better. While we've never been truly satisfied with the amount of output for the game, 2019 has been especially poor. To be completely honest, none of us can believe we haven't managed to release the ghost ship yet, and we're far from happy with the time it's taken.

A lot of things have happened during this year, both around work and for us personally, but it's hard to make any excuses. At some points it kind of felt like we had [.....]

Fred's Friday

Meanwhile, Fred and Teddy have been hard at work building the cutscenes for the battle with Luke! There's a ton of unique animations that need to be made, implemented and properly timed for this to look its best, but I think we're getting there! 
Here's a sneak peek of one of the cutscenes, where Luke creates the space where you'll do battle:


In order to create this I also needed to do a bunch of new mast props which I'll show you more closely [.....]

Skeleton Warrior Card

And finally, the skeleton warrior card, which has unfortunately lost his head: 


[.....]

Hauntie Card

Third, the Hauntie card, where Dr. Spengler is keeping an eye out for those scary ghosts, only to completely miss the fact that they're all behind her!


[.....]

Skeleton Mage Card

The second card is the skeleton mage card, summoning a bunch of those scary that block your path in the spirit world: 

[.....]

Crab Card

Time for a week of card making :D We'll start it off with the card for the crab enemy (which we call Crabby for now):


[.....]

Ghost Ship Drops #3

And finally, a bunch of equipment plus the appearance of the strange device that allows you to look into the ghost world!


[.....]

Ghost Ship Drops #2

Next, some things dropped by the crab, a bottle of rum, a skull made for housing and the strange twilight core: 


[.....]

Ghost Ship Drops #1

And now, some drop and equipment fiesta! First, the things that will get dropped by the skeleton enemies, plus a couple of Hauntie drops: 


[.....]

Ghost Ship Updates

So, time to get on with the remaining ghost ship stuff! First up, getting that ship ready for battle! Aside from the changes seen in the gif below, we've also increased the ship's size again by quite a bit from last time you saw it:


[.....]

Monday Meeting: Back to the Ghost Ship

Today we've had an extremely long meeting detailing the very final bits of the Ghost Ship, namely a bunch of cutscenes and the things that will drop from the enemies!

There are three important cutscenes left to finish, and in order for Fred to be able to write down each animation he needs to make, we decided it was time to plan them out in detail. The first cutscene we discussed is the very first cutscene of the ship: when the Black Ferrets drop you off. This will be the last planned scene we have for the Black Ferrets, so we want them to go out with a bang (not a literal bang - don't worry, you [.....]

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