Time to go over the rooms one more time and make a bunch of fixes! First up, making the room we made most recently slightly smaller, just to give it a feeling of being more crowded:
Secondly, roughing up the edges of the water part of the first boss battle room, so it doesn't look as purposefully made:
Next, because of the mechanic allowing the player to fall down from ghost bridges in this room, I had to change the side of the hole slightly to make sure the player can't fall down into it:
Also remade part of this background so that as the bookcase slides to the left to reveal the door upon completing the puzzle hidden inside, the floor shows the path accordingly:
And finally, added some numbers to the cabin room entrances, just to give it the feel of actually being cabins:
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