Fred's Friday: Ghost Ship Decorations

Meanwhile, Fred's been busy making all kinds of creepy animations for the ship, taking the props I made and making them even more creepy by having them move (or making completely new and creepy animation we'll stick here and there across the ship): 









Which one's your favorite? I think mine's the first, featuring the lovely bag! [.....]

Crab Prototyping

Now, finally it's time to get up close and personal with the final enemy in the ghost ship: the crabs! They've been 'finished' for quite a while, but after we tested them Teddy removed the prototype room so I couldn't record any gifs showing 'em off!
Now though, let's take a look at these beasts:

Our inspiration for these guys were pretty much the boars, straight up. Just a semi-tanky enemy that can rush in and annoy you while you're minding your own business. They [.....]

Ghost Ship Floor 1 Border Decorations

Next up, it's time to add some of those decorations Fred were playing around with to the rooms! I'll start by adding them to the first floor to begin with, since we want to get that floor as completed as possible before moving on. Our hope is to be able to play through the first floor in its proper form asap, so we finally can get a real feeling for what everything's supposed to be like before moving on.
So, here goes: 




[.....]

Mixed Ghost Ship Fixes II

Now, after talking about it some more, we actually decided to make the small map room even smaller, and by quite a lot:

I made a painting of the ghost ship in its regular as well as its 'spirit world' version:





And also made a portrait that will be used later on in the captain's room, featuring the captain himself. This time I started with the spirit world version, and went on to make make the regular world/human version:


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Mixed Ghost Ship Fixes I

Time to go over the rooms one more time and make a bunch of fixes! First up, making the room we made most recently slightly smaller, just to give it a feeling of being more crowded: 

Secondly, roughing up the edges of the water part of the first boss battle room, so it doesn't look as purposefully made:


Next, because of the mechanic allowing the player to fall down from ghost bridges in this room, I had to change the side of the hole [.....]

A Strange Encounter

Another thing we've been working on lately is a special encounter / mini boss type of deal featuring.... a fridge! Previously, we talked about the kitchen area of the ship being a bullet hell challenge, but seeing as the boss already uses a lot of bullet hell mechanics we thought we'd spice things up a bit by doing something slightly different. 
So what you see below is a prototype of this battle, using the good old living puzzle block as a base (when it's finished it'll be [.....]

Hidden Room: Spirit World Version


And the next step - of course! More ghostifying! This spirit world version is much like the other spirit world version rooms across the ship, bringing in the snake, spiders and bones:



[.....]

Hidden Room


Next up, there's the room that's waiting inside the one we just finished. This is a room with some maps and notes, and also a key that will lead you to the next floor!



[.....]

Puzzle Room: Ghost World Version


The next step is of course to ghostify the world, something we've been doing for a lot of rooms by now, so the process is pretty straight forward:



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Ghost Ship Puzzle Room Decorations


One of the doors that lead out of this room will be hidden until you complete the puzzle, so to hide it and give the room a bit more character I've been making a couple of shelves and decorations for them today!


Once you complete the puzzle, the shelf on the right will slide across the floor and reveal the door behind it!

[.....]

Fred's Friday: Bone Bonanza!

Meanwhile for Fred's Friday, let's have a look at all of these bones he's been working on! Skulls, jumping bones and what have you, all coming together nicely for the boss fight: 






[.....]

Ghost Ship Puzzle Room


Next up we have another room! Still a few left before the ghost ship is completed, but not that many. This room is part of the first floor and contains a puzzle that can only be solved after you get hold of the skill that allows you to pass into the spirit world:



[.....]

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