Yes, the closer we draw to the patch, the more tiny fixes we make! Here's a bunch of them again, starting with adding more the rocks by this crossing, to make sure you as a player don't get frustrated when you can't walk over them (before it felt kind of ambiguous whether they were there to block your path or simply decorative):
Next, we decided to add a fancier door to the math caves rather than temporary spear blockades, giving the solving of a puzzle a slight more oomph as these will open:
We've added more decorations to the ruins as well. We wanted to give it the feel of having had a bunch of traps, many of which have already been sprung, and so we added the remnants of them:
Another portrait appears as well, this one of a caveling hanging out in the saloon:
...as well as some bonus expressions for one of the characters you'll be talking to:
Finally, I decided to adjust the puzzle block colors slightly! Below you see the old version, which we felt were a bit too dark to properly fit with the desert background:
And here's the new, which are much lighter and slightly more yellow, to make them blend in more:
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