Patch Progress

Ahh- sorry for the late post, I forgot to press 'publish' after I finished writing it... ;_;
Since I moved on to doing more and more Ghost Ship stuff, I'm sure a lot of you are wondering where the patch is. The answer to that is that Teddy and Fred are busy finishing up the possibly most time consuming part of each new update: the polish and cutscenes!
Naturally, this post is quite spoiler heavy, so beware!
Here's a small collection of things they've been [.....]

Portrait of a Kid


The second portrait this week is that of a kid, living with her family in a hut in the desert.

The family has a bit of an issue with growing vegetables (it's extremely difficult in the heat of the Dragonbone Dunes!), but luckily for her, her mother is an expert when it comes to growing carrots, which happens to be her favorite food.



[.....]

Another Ghost Ship Room


After discussing things with Teddy and Fred, I decided to make another room for the Ghost Ship's first floor, which will be a fight room! In other words, this is a room where you'll battle a few of the ship's enemies, and since it's made just for that, the sizing isn't hugely important - there will always be enemy setups that fit any sized room.

So, I went ahead with the mission to create a rather simple room where there won't be a lot of things [.....]

Portrait of a Desert Guard


The portrait work continues, there's still a few needed. Today it's time for the guard, which look similar to the previous guards in the game, but slightly edited to fit the desert. Sprite below:


In Evergrind city, the guards had large hats that covered most of their heads, while in Tai Ming they had very small hats. In the desert, they will have medium sized hats, and will go without their uniforms, sporting a bare upper body in order to deal with the heat:

[.....]

First Ghost Ship Room


Alright, let's get back to that ghost ship. It's about time I started making a few backgrounds for the place, so to start things off I'm going to make the very first room of the dungeon!


We have a pretty detailed sketch of what the first floor will look like, but as there are a couple of question marks in regards to sizing (there's a boss battle and a puzzle that's yet to be designed), I think this might actually be the only room I'll [.....]

Fred's Friday: Desert Madness!

Thankfully, Fred never caught on to the cold so he's been busy making a ton of animations for all the desert NPCs and other various odds and ends happening over there! Check these things out: 

Vilya scaring Freddy and Teddy out of a slump?!


A sleeping carpenter lady...

...An archaeologist brushing through the sands...


...a dragon grabbing onto a planet (what in the world could this mean?!)...


...another archaeologist, studying a tablet of some sort...


...Ledge from [.....]

Portrait of Another Archaeologist


And here's another portrait, that of an archaeologist. I think this is the final archaeologist for now - at least I hope we have enough by now (there's quite a few of them already, to be honest)!

This guy is inspired by none other than Howard Carter, who was the archaeologist who discovered Tutankhamun's tomb!


[.....]

Portrait of an Autumn Fae


Alright, time to get back to work - and what better way to start than to make some new portraits?! Here's an autumn fae who will be hanging out in the desert with her friends at the Saloon:


[.....]

Ghost Ship Sneak Peek


Hey guys! Sorry for the late post this week, we just got hit with a cold here at the Pixel Ferrets office, which means the rest of the week will probably be blog-free, unfortunately :( :( 

HOWEVER, I do have a little something for you, and it's a sneak peek of the Ghost Ship!! Yes, I've started working on the backgrounds and what they could/will look like, and here's a first look, if you will - basically I edited some old stuff, made a bunch of [.....]

More Mixed Fixes

Yes, the closer we draw to the patch, the more tiny fixes we make! Here's a bunch of them again, starting with adding more the rocks by this crossing, to make sure you as a player don't get frustrated when you can't walk over them (before it felt kind of ambiguous whether they were there to block your path or simply decorative):  

Next, we decided to add a fancier door to the math caves rather than temporary spear blockades, giving the solving of a puzzle a [.....]

Portrait of a Carpenter Girl


Yes, there's a third portrait this week! So many characters in the desert!! Whew! This one is a carpenter, possibly the daughter of the carpenter in Evergrind City.

Unfortunately, she's fallen asleep on the job, forgetting to mend a broken bridge-- oh my.. Let's hope you can wake her up so you don't have to walk around the entire area to get where you wanna go!


[.....]

Portrait of an Archaeologist


We're drawing closer to the patch and there's still a lot of character portraits to be made, so here we have another! This girl is an archaeologist who works in the desert - perhaps she has a tool or some book that might help you on your way?


[.....]

Next PostNewer Posts Previous PostOlder Posts Home