Alright, so as you might know, one of the boss battles you'll be dealing with in the desert is the return of Marino, who wants a second shot at beating you up! This time around, he's leveled up and uses some crazy clone action to make this battle even harder.
As part of the prototyping process we've played around with a number of different patterns and types of attack. Here's an early version of one such attack:
We want to play around with Marino and his clones moving across the playfield quickly, meaning you have to mind where you stand, or even move around in order to avoid damage:
We have multiple patterns like this, which will become more and more difficult as the fight progresses. Of course, there's a lot of placeholder graphics here, but the overall idea is the same: there will be some sort of visual indicator for where Marino and his clones will move next, which fades away once they make that move.
Marino being Marino, he's also learned the noble art of taunting his opponent, but be careful to attack him blindly, or you might come to regret it:
Would be very nice to have Marino's rapier as drop chance from this battle.
ReplyDeleteI can already hear him: "Take this stupid sword, my family owns a hundred of these things"