Time to make the second Mt:Bloom Outskirts map, the entrance to the actual cave! This map will be found to the right of Evergrind East, and you're gonna need the Season Change skill to pass through to the mountain.
Sketch
Basic Ground
Color adjustments, water & stairs
Trees & Mushrooms added with our editor tool
Grass, Bushes & Tiny Mushrooms
Grass & Flower Details
Finished map with some water decorations & vines
GIF of the work in progress :D As [.....]
Mt:Bloom Outskirts - Oops, forgot something!
In yesterday's post, which ended with this:
..I forgot something important: water decorations! While there still needs to be fancy animated edges, there was something more I could do with this map before Fred takes over and touches stuff up with animations.
A GIF of the process:
And here it is, the finished version of this Mt:Bloom outdoors map (before animations, at least):
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Mt:Bloom Outskirts - From Nay to Yay!
Now that we're finally starting to move towards exploring Mt:Bloom, it's time to revisit and improve the maps around that place!
A long time ago I made a map for one of the exits, which can be seen below:
Looking at it now, all I see is a very boring and uninspired map, which is in dire need of improvements. And so, into photoshop we go:
After adding a bunch of greenery, more mushrooms and vines around the map, it definitely feels [.....]
Collector & Story Changes aka What happened to Morgan?
Some of you have been asking what happened to Morgan, who from the beginning seemed to be quite a follower of Marino, and now has kind of disappeared into the background. The answer is that we had some grand plans for Morgan in the beginning, but during the development of the game we made some changes that rendered him quite useless in that respect. And as such, we're officially removing his role as Marino's sidekick, and we'll (at some point) change his and Marino's early dialogues to fit [.....]
Master Ivy's Office
Oh dear! Something terrible has happened in Ivy's Office, and now the whole place is a mess! Who is responsible for this outrage?! I guess you'll soon™ find out, once the next patch is live!
Before After
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The Black Ferrets Battle Prototype
Doing battle with those dang Pixel Ferr- I mean, Black Ferrets! This boss battle is actually coming around quite smoothly, and we only have a few minor tweaks (and multiplayer support) left before it's done! :)
Here's a bunch of gifs showing the battle in action:
As you can see, they've been upgraded with a few new attacks! The one where Teddy and Freddy throws their swords at one another is probably the most important one, and it comes in many different shapes, [.....]
Today we had another one of those planning days! We're heading closer and closer to actually getting into Mt: Bloom, so we had a talk about how to progress there.
As you might have noticed, we've added some kind of quest in each new area before you can progress to the temple. In Pumpkin Woods, it's the curse of the haunted forest and in Seasonne you have to explore the Toy Factory before you continue on. Mt:Bloom is no different, and so a lot of our discussions were focused on what kind of stuff we'd throw at the player in this mountain.
We ended up deciding on three different challenges, found in different parts of the [.....]
Portrait of a Female Collector
Another portrait! And this time with a WIP gif as well~
This young lady is a collector from the Merchant Isles, a place far away, who has come to Evergrind City as a collector :) She'll be added to the HQ or appear around town, we haven't decided exactly yet.
Line Art
Color Blocking
Shading
Highlights
Adjustments & Details
Finished Sprite
[.....]
Slime Card Rework
From one type of portrait to another - time for the slime card rework! This is something that has been on my to-do list since forever, but never felt important enough to actually get around to until now.
The Slime Card is the first card you get as a collector, and it's also the first one I ever made, way back when we hadn't established what style to use for the cards and portraits in general. As such it stands out quite a bit from the rest, [.....]
The Black Ferrets Boss Portrait
It's a new week, and we'll start if off with the Boss portrait I showed you a preview of last Friday! I'm not super 100% happy about how this turned out, but I have a feeling that if I'm to remake anything at the end of the project, it's gonna be the boss portraits.
So I'll leave it at this for now, and might check back later when I've improved my skills further!
Sketch
Line Art
Color Blocking
Shading
Highlights [.....]