As a continuation of the last post, some more stuff we'd like to add to Arcade Mode:
It's another Monday, and another meeting, and in this one we're discussing more stuff to add to the final update of Arcade Mode. Here's a bunch of our new suggestions in terms of events and event rooms you may come across during a run:
* First up, an event room that's a spa where you can pick up a couple health orbs, just a nice little treat that may show up once in a while
* A potion salesman that sells "bootleg" potions that last longer than the ones you have equipped normally. These potions are usable items you can use whenever you like but will last longer and possibly be a bit stronger.
* A version of the fortune teller room in which you can change the boss of the floor, but for the next event room! In this room Astrid the fortune teller will let you know what event room is the next to spawn, and you'll be able to let her swap it out for another one, for a fee.
* A "Boss Assistance Fae", a fae adventurer that may show up randomly in a room and help you clear it out, only to suggest you employ his assistance in battling the boss. Of course, having his assistance will cost you! This fae may also show up occasionally in Astrid's Fortune telling room where she predicts which boss you'll face off against next.
* We're also discussing having floor wide bets, where Bishop will appear at the start of a floor and give you a bet across the whole floor, such as clearing the floor within a limited time!
In Grindea's -- I mean Fred's department, more Grindea animations are being made, of course! With this being possibly the most epic boss in the entire game, there will of course be a ton of animations to go with it:
Next, the Temple of Season entrances, which will need one for each one of the seasons. In this batch I've thrown in the Flying Fortress floor one as well:
Now with the first tests out of the way, it's time to make the same entrances for all of the different areas! Let's start with a bunch of the more forest-y floors:
Next up we return to the Arcade Mode outdoors-to-indoors transitions, with a complete test featuring doors in every direction (except north):
I'm gonna start off by doing entrances like this to the sides and south first, and will possibly only do entrances from the north in special cases since it will affect the layout of each interior quite a bit - we'll see how many different houses we end up with where that might be a problem!
We're back from our break and we'll jump straight in with a Monday Meeting!
Today we've had a lot of discussions about the very final parts of Arcade Mode, namely your battle against Grindea. Among other things, we've decided you won't be able to bring any time crystals with you to this battle - instead, they'll be replaced by health potions.
You will get a chance to prepare well for the battle though - we're planning on adding a bazaar like area where all of the merchants of various kinds will be available, such as the regular merchant, shadier merchant, Little John and the Nurse! You'll also receive a health orb at the start of this area, just like you would when you reach any regular floor.
Another thing we're planning on adding to Arcade Mode that will also appear in the bazaar is a shop where you can buy pins from the Pin Collector! As with shadier merchant, you'll get a selection of three, but instead of paying with gold (or your life...) you have to trade essence to get one! This is the second area in which we introduce essence as a currency throughout a run, with the Caveling Casino being the first. You'll also only get to pick one pin - after you've made your selection the collector and his pins will disappear, so make your choice carefully!




